Crude visuals round off the unimpressive package, with only the soundtrack saving it from total failure. Mix in some collecting mechanics with the ghostly GPS of Nearly Headless Nick, and you have a simplistic trudge through a characterless castle of despair. When Potter does eventually grow some balls, the mouse-waggling duels are severely anti-climactic. Quidditch, a linear on-rails navigation of checkpoints, and the 'copy-the-colours' potion club. Instead of fighting evil, you're stuck with playing As a result it's confusing to find the complete lack of urgency residing within Potter's assembled allies. Like the five Potter games before it, 'the dark forces are threatening to penetrate' and it is up to Harry and his motley crew to save the world once again. It has become all too apparent that you can't teach an old wizard new tricks. It's an aftertaste that lingers, with the game struggling to provide anything like a fresh experience. The developers have done a decent job capturing the general feel of the books and the look of the film, but when you realise the tutorials are all the game has to offer, it turns sour. This game ticks EA's family-friendly boxes - slick, inoffensive and, at times, mildly entertaining. Daniel radcliff has once again been digitised to squeeze the money out of eager Harry Potter fans.